dev, computing and games

Total play time = 2 years, 156 days, 20 hours, 36 minutes, 39 seconds

Couple friends and I started playing back in April 2017. The progress isn't deliberately slow, it's just that we playing a half-hour or an hour here and there, once in a while and it's a proper full-length RPG. Furthermore we made a best effort to play it spoiler-free with as minimal outside help as possible.

I never beat this game before. SoM is in the category of "played as a child by repeated rental, wanted to own, couldn't get a copy".

It is hard nowadays imagining "not being able to purchase something" but was the situation here. If no video or toy store in our city had it then out of luck. There were also toy catalogs where you can phone or mail in an order, but they weren't a whole lot better in terms of the video game selection. The one place I could find that had Secret of Mana had it for rent. So I rented it repeatedly. I still had to take it back at certain intervals and some jerkface wiped my save. After that I became demoralized and moved on to playing something else (Uncharted Waters 2)

Fast-forward to today and I have every game in the world. This one has a lot of critical acclaim, and still has some love today (it got a remake last year), it deserves playthough to the end.

Originally I thought I'd move onto the remake after finishing this, but after reading some reviews, maybe not 🙁 It's just as well, initially I was kind of turned off by the graphics. When early gameplay came out I recall telling people it looked Bad. Like some free-to-play MMO from ~2006. It reminded me of Audition Online. I don't know what's up with the art direction. Apparently there are problems with the soundtrack and gameplay also... How did they mess this up? I may someday play it anyway but give it a while.

This game had a lot of positive qualities, it deserves to be on all those top-10 lists. 
- The soundtrack is very strong
- Large sprites with nice animations
- Many cool concepts for bosses, large enemy artworks
- Willingness to make a three-player SNES game represents a lot of technical initiative

The one thing that was almost a problem- it is borderline on the "turn based games disguised as action games" genre. 
You know. Practically very MMORPG does this. The combat works like: you and the enemy can both be freely positioned in the world, and can attach each other, but the attacks always land regardless of how you are positioned. Why have the positioning mechanic at all, then? Why not just have a menu? If they shoot an arrow or something it's not like you can move out of the way. I know why they do it in MMOs, but I'm less on board in any locally-played action game.
I suppose this bothers me because it encourages you to waste brain cells in combat trying to move around the map when you might as well just stand there.
Fortunately, this game doesn't 100% do that, it's only for certain attacks. Some experimenting helped figure this out. For other ones, you can move out of the way, sometimes outside of a hitbox that seems rather big.

On a whole I loved playing this game, and getting the chance to play it co-operatively even though it's long after the fact.

September 16th, 2019 at 11:30 pm
2 Responses to “Secret of Mana (SNES)”
  1. 1
    Mexxxi Says:

    I was lucky enough as a kid to get this game as a Christmas present. That was an absolutely awesome experience. Especially the user guide was essential to being able to beat it. The game is unfortunately not very intuitive in some dungeons. I can’t imagine how anyone would tackle those moments of frustration without a guide.

    I just very recently beat the game again on a SNES mini and despite having it beaten like a dozen times over the last 20 years, I still sometimes get lost. Makes me wonder whether you guys were able to find your way without any help. In any case, it’s quite awesome to see people still playing this game in this day and age. 🙂

  2. 2
    CAndrews Says:

    That would make a nice Christmas! Yeah this game was awesome to go back and play. We were ok in the dungeons but had some trouble finding out what to do next. There were hints in the dialogue I guess, sometimes were super subtle and we completely missed it. So a few times, my friend would consult the internet to find out what to do next in the quest line. I didn’t officially say that though.

    It’s great they included it on the mini, so that more people will get to play it. It’s an amazing game and still holds up.

    Will you play the remake? (I haven’t yet)