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Recently someone asked me ‘what are HLSL register spaces’? in the context of D3D12. I’m crossposting the answer here in case you also want to know. A good comparison is C++ namespaces. Obviously, in C++, you can put everything in the default (global) namespace if you want, but having a namespace gives you a different […]


Posted at: September 20th, 2022 - 1:10 am - Number of Comments » 0