dev, computing and games

Currently browsing posts found in April2022


I made a Visual Studio extension for 65C816 syntax highlighting. Suitable for SNES or C256 Foenix projects. Looks like this: The source+binary are on GitHub, here: https://github.com/clandrew/vscolorize65c816 I had some past experience working on a big existing system in a Visual Studio extension in a job I had a little while ago. This was my […]


Posted at: April 25th, 2022 - 4:12 am - Number of Comments » 0

I had a conversation with someone recently. It went like Them: … And that’s for someday whenever we have AI. Me: We have AI. We had it for over 30 years Them: I mean real AI. Me: People keep raising the goalposts on what counts as AI. Them: Well, fundamentally AI is whenever a computer […]


Posted at: April 15th, 2022 - 2:38 pm - Number of Comments » 0

Here is some C++: compiled to x86. Obvious disclaimer this is brittle, very platform and compiler dependent, will break if you look at it the wrong way. How it works: this part is because some compiler settings can mean your functions are called from jump thunks. For example, if you take the address of function […]


Posted at: April 12th, 2022 - 8:09 am - Number of Comments » 0