dev, computing and games

Currently browsing posts found in December2022


Consider this 65816 program for C256 Foenix, assembled with 64tass. When run, the output looks like Explanation: the part of the program labeled ‘DIV’ will run twice, under different interpretations. First in 8bit mode, then in 16bit mode, for displaying the ‘8’ and ’16’ printable characters respectively. Normally code in 8bit is garbage when interpreted […]


Posted at: December 15th, 2022 - 8:31 am - Number of Comments » 0

Summary: I’m making a case for a certain type of debugger. More detail below. A couple times people trying to get into ROM patching ask me what tool I use. I’ll answer, although it’s not the popular answer. It takes some getting used to because of type of debugging it is and for other reasons. […]


Posted at: December 14th, 2022 - 7:21 am - Number of Comments » 0

With some gamer friend circles I’m constantly in this double bind wrt how I talk about VR. If I don’t invest in it I’m out of touch with real gaming scenarios, too ‘casual’ to acknowledge high-end configs, pandering to the lowest common hardware denominator, no optimism or imagination for what high-end PC gaming looks like […]


Posted at: December 2nd, 2022 - 5:41 am - Number of Comments » 0