dev, computing and games

Currently browsing posts found in September2019


Am I the only one annoyed by the phrase “buttery smooth UI”? It has this tendency to mean “unnecessary transitions, 2D graphics with surprisingly high cost”


Posted at: September 24th, 2019 - 7:35 pm - Number of Comments » 0

Total play time = 2 years, 156 days, 20 hours, 36 minutes, 39 seconds Couple friends and I started playing back in April 2017. The progress isn’t deliberately slow, it’s just that we playing a half-hour or an hour here and there, once in a while and it’s a proper full-length RPG. Furthermore we made […]


Posted at: September 16th, 2019 - 11:30 pm - Number of Comments » 2

Finished 7 Billion Humans (PC) + all size+speed optimizations, all achievements This is a programming-themed game, similar to Human Resource Machine, where you have a drag-and-drop interface to program in a pseudo-assembly type thing. The big difference is 7 Billion Humans is “multithreaded”. You program the actions of not just one worker, but many (sometimes, […]


Posted at: September 7th, 2019 - 6:27 pm - Number of Comments » 0

Finished J.R.R. Tolkien’s Lord of the Rings (SNES) This is an action-RPG based on the book series, pre-Peter Jackson movie IP. This game has some cool moments and good atmosphere and potential to be good. Still, it was held back by many technical problems. This game ended up being a rabbit hole into something else. […]


Posted at: September 5th, 2019 - 1:49 am - Number of Comments » 4