dev, computing and games

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This is a game of Tetris written in x86 assembly, in a personal effort to learn more about the instruction set. It uses mode 13h for all drawing, writing directly to address 0xA000 to plot. The index written for each pixel determines the color in a 256-indexed color palette. It uses DOS interrupts for other functionality like […]

Posted at: November 15th, 2006 - 4:04 pm - Number of Comments » 0