📅January 6th, 2018
Became Immortal in Deathwish (PC, Telnet)
MUD, MUSH, MUCK, and MOO, or MU*/ M** are classes of text-based multiplayer game which tend to be played over Telnet protocol. Originating from a time where there was Internet but no web browsers, many MUDs were popular in the 80s and 90s and some are still played today.
Deathwish has been continuously online since '94, making it one of the oldest MUDs still in continuous operation.
Once called "Aaezure Odyssey", I played it in the late 90s and early 2000s. The idea of playing a game over the Internet was really appealing, and graphical online games-- while some existed-- were a bad experience over the local dial-up. To describe this experience accurately, I didn't have an Internet-capable computer at home for most of this, but it was a nice treat getting to play this game at my friend's house, free computer hour at school or at the library. I had a friend in grade school where we'd sit down at her computer and play this game together and it was overall a good time.
In the game's early days, the name Aaezure Odyssey was adapted because Deathwish was off-putting for some people. Since then the game has reverted back to its original name.
In 2001ish our family "upgraded" from a modem-less Apple II/c to a Windows 98 computer with working dial-up so I got a lot more opportunities to play these sorts of games. I tried out a lot of different MU*s of many different genres. But I never found one I liked as much as Deathwish.
My old character was definitely purged for idleness since it had not been logged on for about 20 years. I wasn't sweating that too much, especially since I wanted a new toon so that I could re-experience the whole game. The purging policy used to exist to save server space. It's not necessary now.
There were some artifacts of older times in the MUD documentation and in the MUD itself. It's a remnant of a very different Internet. I swear somewhere there was at least one :₋). In the connected documentation to the MUD there was a helpful page explaining terms such as "lag", "flame", and "newbie".
Fast forward to the current year. Log in, get past character creation and... there were actual other people playing this game. Not a ton, but... enough for it to shock me when I saw it. At odd hours, there would only be a few characters. On, say, a Saturday night, there would be 10-20 characters, with about 1-3 characters per human person. Seeing people playing and conversing with each other- this is on a MUD, in what is now the late 2010s. How? What is this? I'd type some 'about' command, and alongside the link to the normal hosted page, there was a Facebook link. What universe is this?
I rolled a mage as my main, and a paladin alt, partied them together and multi-played them in two side-by-side Telnet clients. The client I used had good support for scriptability so I was able to brush off my Lua, automate a lot of common actions and make the experience less grind-y and save myself some typing. Eventually, I had a cleric too, multi-playing three toons at once which is the limit.
There were moments in this game that were funny, fascinating, strange, surprising, and emotionally engaging. In some of the room descriptions and zone design you feel like there is entire world behind them even though it's just text. It was such an adventure playing through the mortal playthrough. See, I thought I experienced a good amount of it the first time I played way back. But the game is deeper than I ever could have imagined.
Since I had reached the level cap I was given the option to "remort" my character- meaning, reset to level 1 except with some interesting improvements- or become immortal. Becoming immortal revealed a new game. That game is basically a meta-game. It is something awesome and really overwhelming.

















📅October 17th, 2017
Finished Yoshi's Island (SNES)
In this, 'finished' means 100 points on every stage of all worlds including the extra stages.
The extra stages include some Kaizo level nonsense. I'm thinking particularly of Hit That Switch. I did Hit that switch while streaming though. Darn, I should have recorded it...
This game is different from the usual format. In it, instead of Mario controlling Yoshi, Yoshi must escort the infant Mario around. If Mario becomes separated from Yoshi he makes a terrible noise, so there is a strong non-gameplay incentive to not let that happen.
This is the game where it is apparently revealed that Mario and Luigi are twins. Is this canon?









📅October 7th, 2017
Finished Fatty Bear's Birthday Surprise (PC, DOS)
The Fatty Bear franchise is affiliated with the Putt-Putt franchise. Although Putt-Putt spanned many games, Fatty Bear was well liked and this game was re-released on Steam too.
A little girl named Kayla has a teddy bear named Fatty Bear and he and Kayla's other toys come to life when no one is looking. Since tomorrow is Kayla's birthday, the toys work together to make her surprise party a very special one. You need to help Fatty bake her a cake, decorate a sign, and ensure her present arrives intact.
Fatty can inspect things, and pick them up, and you navigate Fatty through the house to get cake ingredients, keys for doors, and other things that he needs. Clicking on objects makes them come to life and the animations are very entertaining and silly. Or, Fatty will have an animation with that object. Fatty is so cute!


















📅September 24th, 2017
Finished Kirby Super Star (SNES)
Kirby Super Star consists of '9-games-in-one'. 'Finished' here means '100% completion'
The concept and envrionments of Kirby are so darn cute I want to hate it but I just can't.
The game modes are different enough from each other to make things interesting:
Spring Breeze - Simple platformer
Dyna Blade - Slightly more challenging platformer
Great Cave Offensive - Treasure hunt! Look for secret passageways etc
Revenge of Meta Knight - Fast moving platformer
Milky Way Wishes - Metroidvania ish
Arena- Beat all 20 bosses in succession. 5 health refills available
And three small 'coffee break' games.
Why hello
http://e3.nintendo.com/…/kirby-for-nintendo-switch-working…/
Q: If Kirby ate you, what ability would he gain?
In before "debilitating depression" or "alcoholism"











📅August 26th, 2017
My first time playing this game on real hardware.
I treat the SHARP and 90s game consoles very differently.
The SNES I'll carry it any which way. Power it off unsafely, leave it on for days, use the reset in an angry manner, be negligent with carts and so forth. Also, the fat PS2 has been taken apart and "repaired" (ask me in person if you want more details about this).
However, the SHARP is different. I move it very carefully and keep it upright. Touch nothing unless necessary. All disks must be either in the system, or in protective cases inside boxes. It must always be transported by me, in my car, in a cool temperature. And, minimize the number of FDD transactions.
That last one is the biggest one and it actively affects gameplay. I play in order to minimize the number of FDD reads and writes.
The death penalty in Lagoon is not high in terms of gameplay setbacks, but it is high in terms of disk switching. Dying will reset the game back into the starting area (disk 1), from which you will typically need to insert disk 2 or 3 to resume your save- that's 2 disk swaps. And starting the game from boot requires 2 swaps across both FDD0 and FDD1. (boot + data1 --> user + data1--> user + data2). And then of course 1 save == 1 write.
Put it all together, and you want to have few, long playthroughs. Try not to save too much, but also really try not to die. Don't unnecessarily venture into areas which are stored on a different disk.
Is all of this strictly necessary? Maybe, maybe not. Is this founded? I think so.
All the while playing through Lagoon there is this nagging feeling in the back of my head like my days playing it are numbered.
Like the raw number of FDD transactions it can do is finite. While this is true for any piece of computer hardware ever, there is reason to believe it's much more imminent on this machine. With every seek, every read, every grinding noise that comes out of the FDD- that brings it closer to no longer working. I was especially nervous at the in-game disk switching prompts (besides the boot disk and saved game disk, the game is spanned across 3 data disks). All this was despite the fact this unit has had capacitors replaced and that sort of usual stuff. Eventually, this machine will break down and then the only option will be an emulator compatible with contemporary PCs.
The other problem is media and loading it. This is my second copy of Lagoon. The first copy I obtained several years ago. When I tried to boot it, the boot disk showed CRC fail. The data disks couldn't be read. While this was a disappointment, it was not altogether a surprise. This happens with old disks and FDDs from that time period. It's not even uncommon now. Recently when I was playing with the TRS-80 with my coworker, we tried loading some games from the late 80s on 5-1/4" floppies. We had about a 10% success rate and blew out one FDD where it started to smoke so we unplugged it for the fire hazard.
I'm extremely lucky for having acquired fully working games with fully working hardware. There are a bajillion things that can go wrong with 5 1/4" disks stored away for 30 years shipped from the other side of the world. If I try and play this game again in 5 or 10 years, I might not be able to. I have a bad feeling about this computer. It has already started happening where it will power on, render corruption, fail to boot into Human68k. I'm going to stay positive, and reflect on the good times on this platform.





Boot and resume save at gold cave
Ending credits
📅August 23rd, 2017
Finished Pilotwings (SNES)
Is it possible to make a game entirely in Mode 7? Yes
Pilotwings is very earlygen SNES. It showcases the capabilities of Mode 7 graphics (texture-mapped plane which can be scaled/rotated/perspective transformed) to get something of a faux 3D. There are six flight modes: small plane, skydiving, rocketbelt (like a jetpack), hang-glider, helicopter, and some thing like a wing suit.
Defeating the first four courses unlocks the 'expert' mode, where the courses have some difficult twist (ice and snow, night, strong winds, etc) plus other difficulty adjustments. Clearing all expert courses clears the game
Too bad flight simulators are a dead genre. ("something something Microsoft Flight Simulator", Microsoft Flight Simulator is older than I am) ("something something indie games" . okay) Unfortunately I think that to make a flight simulator marketable nowadays, it needs to have combat elements incorporated. Thinking about it, the last-released flight sim I remember playing was Il-2 Sturmovik: Birds of Prey on Xbox 360 which had reasonable mainstream success. That one takes place in a war scenario obviously with the shooting mechanics you would expect.
Pilotwings did not make the cut for SNES classic but maybe the IP will get picked up for the Switch.







📅August 15th, 2017
I loaded the system disk into my computer and started the game. First couple quests things in the town to unlock the starter equipment.
Graphics and sound are good.
It can load saved games (of which, the previous owner left a couple... ) And save. The 30-year-old magnetic tape came through. Minimal grinding and churning !!
The gold cave is a maze but I have my old strategy guide.
📅July 24th, 2017
Ogre Battle is one of the best RTS franchises of all time. Which is surprising since it is a console game. You play as army leader <your name here> organizing a rebellion against an evil empire. The game consists of micromanaging how your army units are formed, where they go, who they attack. For each character in a unit, you pick out equipment, formation and role. Battles themselves play out automatically according to what attack policy you use, but you can also interrupt the flow of battle to issue some commands.
What makes this game so great is the gameplay and level of polish. The gameplay is complicated enough to be immensely replayable, without feeling bogged down by too many shoehorned-in mechanics. The polish comes from the nice pre-rendered backgrounds in the battle scenes, character and spell animations with a lot of frames and a lot of variety. Ogre Battle 64 really nailed this type of art direction imo, but MotBQ is where it all started.
The in-battle and out-of-battle gameplay are very different from each other- it changes from this customizable turn based thing to your typical RTS with an overworld map. The closest other game I can think to compare it to is Bahamut Lagoon (NOT Lagoon different game)
The game has thirteen different endings depending on decisions- some picky, some irreversible- you make throughout.
A long time ago, I rented this game repeatedly but I wasn't able to beat it. Some jerk rented it after me and over-wrote my save. IIRC they also named the overwriting character "BUTTS" or something dumb.
Other related titles in this franchise are Tactice Ogre- of the same "Tactics" genre as Final Fantasy Tactics, Dynasty Warriors Tactics etc- and Ogre Battle 64: Person of Lordly Caliber








📅July 21st, 2017
📅July 12th, 2017
It's in the original RadioShack box and everything, plus instruction books and inserts. I can't believe it, they're practically like new...
This is a 6809-based machine which was first released in 1983. It runs BASIC and the form factor comes built in with the keyboard. It can save and load programs from cartridges (called "Program Pak"s). The name TRS stands for Tandy/RadioShack- the manufacturer Tandy produced this hardware, and Radio Shack distributed it. Remember when Radio Shack was two words?
As it happened I did not have one of these growing up, but as a child we had an Apple IIc which was from around that era. I have fond memories of learning how to program in BASIC on that machine, writing small programs and simple text games, and the task of having to figure out how to debug them. The TRS-80 really reminds me of that whole experience. Now, in more colors than my former binary color dipslay. I went and cleared the screen to green, blue, and magenta just to make sure.
Testing it out on gigantic CRT just because I had a spare jack there





