dev, computing, games

📅August 18th, 2017

Finished Professor Layton and the Last Specter (3DS),
and the bonus game that the USA version ships with, Professor Layton- Little London

This is the fourth installment in the Professor Layton series. The puzzles seem, on average, easier (maybe too easy?) compared to previous installments. But there is enough variety to keep it interesting, and the side puzzles like the model train set are fun and worthwhile.

Little London looks and plays a lot like Harvest Moon, if you isolate it down to all of the cutesy character interaction and none of the turnip farming.

I have a big problem with Little London.

The mechanics of the game are as follows: you have two stats, Wealth and Happiness, whereby Wealth is accrued from working at jobs and fulfilling requests from the various townspeople; Happiness is acquired also by fulfilling requests, however-- when you buy anything that costs X, X/2 will be added to your Happiness. Therefore, after unlocking the highest Wealth-giving quests in the game (and also the train ticket job), it's just a matter of buying expensive things over and over and until you reach the Happiness desired. Optionally, you can sell things (for less than was paid for) and buy them again to streamline this grind late-game.

Is this the kind of value system we want to be broadly promoting to people? Materialism??

Your character begins the game with a home and basic needs met. The Wealth is just for buying frivolous things. New furnishings, new clothes. Cosmetic accessories. These are great, sure, but to directly, numerically link the resulting happiness they provide with how much they cost feels totally unrealistic. Am I going to be ten times happier with a $200 curtains compared to $20? Should I really spend $5000 on a golden stuffed animal? There are some material things I've purchased which made me *less* happy, for example the Lion King for Super Nintendo.

 

 

August 18th, 2017 at 7:36 am | Comments & Trackbacks (0) | Permalink

📅August 15th, 2017

I loaded the system disk into my computer and started the game. First couple quests things in the town to unlock the starter equipment.

Graphics and sound are good.

It can load saved games (of which, the previous owner left a couple... ) And save. The 30-year-old magnetic tape came through. Minimal grinding and churning !!

The gold cave is a maze but I have my old strategy guide.

August 15th, 2017 at 10:36 pm | Comments & Trackbacks (0) | Permalink

📅July 24th, 2017

Ogre Battle is one of the best RTS franchises of all time. Which is surprising since it is a console game. You play as army leader <your name here> organizing a rebellion against an evil empire. The game consists of micromanaging how your army units are formed, where they go, who they attack. For each character in a unit, you pick out equipment, formation and role. Battles themselves play out automatically according to what attack policy you use, but you can also interrupt the flow of battle to issue some commands.

What makes this game so great is the gameplay and level of polish. The gameplay is complicated enough to be immensely replayable, without feeling bogged down by too many shoehorned-in mechanics. The polish comes from the nice pre-rendered backgrounds in the battle scenes, character and spell animations with a lot of frames and a lot of variety. Ogre Battle 64 really nailed this type of art direction imo, but MotBQ is where it all started.

The in-battle and out-of-battle gameplay are very different from each other- it changes from this customizable turn based thing to your typical RTS with an overworld map. The closest other game I can think to compare it to is Bahamut Lagoon (NOT Lagoon different game)

The game has thirteen different endings depending on decisions- some picky, some irreversible- you make throughout.

A long time ago, I rented this game repeatedly but I wasn't able to beat it. Some jerk rented it after me and over-wrote my save. IIRC they also named the overwriting character "BUTTS" or something dumb.

Other related titles in this franchise are Tactice Ogre- of the same "Tactics" genre as Final Fantasy Tactics, Dynasty Warriors Tactics etc- and Ogre Battle 64: Person of Lordly Caliber

July 24th, 2017 at 1:29 am | Comments & Trackbacks (2) | Permalink

📅July 21st, 2017

Dying 10000x at Lion King Souls: Ashes of Rafiki

July 21st, 2017 at 10:57 pm | Comments & Trackbacks (0) | Permalink

📅July 12th, 2017

It's in the original RadioShack box and everything, plus instruction books and inserts. I can't believe it, they're practically like new...

This is a 6809-based machine which was first released in 1983. It runs BASIC and the form factor comes built in with the keyboard. It can save and load programs from cartridges (called "Program Pak"s). The name TRS stands for Tandy/RadioShack- the manufacturer Tandy produced this hardware, and Radio Shack distributed it. Remember when Radio Shack was two words?

As it happened I did not have one of these growing up, but as a child we had an Apple IIc which was from around that era. I have fond memories of learning how to program in BASIC on that machine, writing small programs and simple text games, and the task of having to figure out how to debug them. The TRS-80 really reminds me of that whole experience. Now, in more colors than my former binary color dipslay. I went and cleared the screen to green, blue, and magenta just to make sure.

Testing it out on gigantic CRT just because I had a spare jack there

July 12th, 2017 at 1:31 am | Comments & Trackbacks (0) | Permalink

📅June 26th, 2017

I installed Windows 98 to the "space heater computer"

Is it possible to install 98 to an Intel Core-i5 with 4GB of DDR3 RAM?

Turns out, yes. If you spoof it to only enumerate 1GB, plus a bunch of other sketchy edits to system.ini and config.sys.

 

June 26th, 2017 at 10:30 pm | Comments & Trackbacks (0) | Permalink

📅June 25th, 2017

Finished Super Mario RPG (SNES)

Do you remember back when Nintendo's first party titles tried to push the limits of the current technology?

Since I had done the "finish all my Super Nintendo games I currently own" I bought this new one. This game was not technically new to me since I played it all the way through as a child but I wanted to re-visit it.

I'm of the opinion that this game is the spiritual precursor to Paper Mario. They share the same role-playing elements and comedic style. Before SMRPG- and not counting weird outlyer games like "Mario is Missing"- Mario was a side-scrolling platformer and that was basically it. This was a first in having a Mario game with a character-driven story, EXP and inventory management, and so on. It has a very disctinctive level of polish, and so I think Paper Mario went on to build on this idea later.

SMRPG- which is top-down isometric 2D- achieves a "3D-looking style" through pre-rendered 3D graphics and creative ways of having planes overlap each other. You would not guess that this game was for a platform optimized for copying 16x16 sprites since literally nothing appears to have square boundaries. So many things have curved, irregular edges and unusual types of blending. The sprites all look like shaded 3D models because they are (were). One other game that comes to mind which used these same techniques is Donkey Kong Country 1/2/3 but SMRPG has larger, more varied worlds and characters and so I think it represents a greater level of achievement.

Given the sizes of sprites and envrionment with the lack of repitition or content recycling, I have no idea how they were able to fit a game of this size into 32MB. Performance-wise it was one of only a handful of games that were accelerated by the SA-1 chip though.

The game uses QTEs in all fights which keep things from getting boring or too grind-y.

In this game someone from the Final Fantasy franchise makes an appearance. In this playthrough I beat Culex, an optional boss- for the first time. I can see why this was optional. This was harder than literally anything else in this game including the final boss.

June 25th, 2017 at 9:56 pm | Comments & Trackbacks (0) | Permalink

📅June 25th, 2017

This photo- can you guess when it was taken?

The answer is today, June 25th, 2017.

This photo was an attempt to re-create, or give the impression of a 90s time period and is the workstation where I play some games. It includes the Sharp X68000 computer which retailed exclusively in Japan in the late 80s- early 90s.

This machine works and is shown in this post playing Gradius III.

In the photo

  • Sharp X68000, CRT monitor

  • Original Japanese keyboard for the Sharp

  • Nintendo Power 1993 April issue

  • IR 7000 pocket organizer (1994)

  • Boxes for Sharp X68000 games: Xak, Lagoon, and Gradius III. They're booklets containing 5 1/4" floppies

  • Commodore 64 and accessories in boxes on the shelf

  • couple FDDs and HDDs from the early 90s, on the shelf

  • Functioning rotary phone

  • "Puppies" calendar from 1995- the dates for that year happen to line up such that it can also be used for 2017

I didn't do anything funny to cause the weird compression-looking artifacts. The digital camera used to take the photo was, in technical terms, "not very good"

For a photo to be "Undateable" means that it conveys a different time period from the one in which it was taken. This one contains not just the computer work station but also enough other things to make it sufficiently convincing. Still, there are one or two anachronisms keeping it from being totally consistent. Some things are off. Maybe you can spot them.

June 25th, 2017 at 6:53 am | Comments & Trackbacks (0) | Permalink

📅June 24th, 2017

June 24th, 2017 at 6:23 pm | Comments & Trackbacks (0) | Permalink

📅June 21st, 2017

I picked it up to see if it was alive or if it was just a shell.

But when I picked it up, not only was it alive, it laid an egg in my hand

By coincidence today is father's day.

   

June 21st, 2017 at 11:16 pm | Comments & Trackbacks (0) | Permalink