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Currently browsing posts found in January2026


📅January 18th, 2026

You know this 2D water effect with a two-buffer trick: https://www.gamedev.net/articles/programming/graphics/the-water-effect-explained-r915 I made a version of it that runs in ShaderToy (a web application that runs GLSL fragment shaders): ShaderToy is very fun, just know it’s not a fully programmable 3D pipeline. If you browse people’s samples for it you’ll see people have done truly […]


Posted at: January 18th, 2026 - 2:56 am - Number of Comments » 0

📅January 9th, 2026

Suppose you know what your life is missing and that’s Windows 98. You like the tactile feel of an actual machine. You don’t want to use an emulator or a VM. The good news is: yes, you can still set this up today. It’s good to know what works and what doesn’t, or what takes […]


Posted at: January 9th, 2026 - 11:46 am - Number of Comments » 0