{"id":24,"date":"2014-09-05T00:40:20","date_gmt":"2014-09-05T00:40:20","guid":{"rendered":"https:\/\/cml-a.com\/content\/?p=24"},"modified":"2014-09-05T00:40:20","modified_gmt":"2014-09-05T00:40:20","slug":"24","status":"publish","type":"post","link":"https:\/\/cml-a.com\/content\/2014\/09\/05\/24\/","title":{"rendered":"Win2D announcement"},"content":{"rendered":"<p>Win2D just announced, an MS open-source project on which I am a contributor! Immediate-mode, hardware 2D rendering in Windows Store apps in C++ and C#.<\/p>\n<p>More info:<\/p>\n<p><a href=\"https:\/\/blogs.msdn.microsoft.com\/win2d\/\">https:\/\/blogs.msdn.microsoft.com\/win2d\/<\/a><\/p>\n<p><a href=\"https:\/\/github.com\/Microsoft\/Win2D\">https:\/\/github.com\/Microsoft\/Win2D<\/a><\/p>\n<p><a href=\"https:\/\/cml-a.com\/content\/2014\/09\/05\/24\/10600407_10100982492654867_5495527275294016541_n\/\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-25 size-full\" src=\"https:\/\/cml-a.com\/content\/wp-content\/uploads\/2017\/09\/10600407_10100982492654867_5495527275294016541_n.jpg\" alt=\"\" width=\"521\" height=\"57\" \/><\/a><\/p>\n<p><a href=\"https:\/\/cml-a.com\/content\/wp-content\/uploads\/2017\/09\/10670220_10100982492664847_1599525708683478534_n.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-26 size-full\" src=\"https:\/\/cml-a.com\/content\/wp-content\/uploads\/2017\/09\/10670220_10100982492664847_1599525708683478534_n.jpg\" alt=\"\" width=\"273\" height=\"441\" \/><\/a><a href=\"https:\/\/cml-a.com\/content\/wp-content\/uploads\/2017\/09\/10660341_10100982492669837_8829287282507233594_n.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-27 size-full\" src=\"https:\/\/cml-a.com\/content\/wp-content\/uploads\/2017\/09\/10660341_10100982492669837_8829287282507233594_n.jpg\" alt=\"\" width=\"269\" height=\"443\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Win2D just announced, an MS open-source project on which I am a contributor! Immediate-mode, hardware 2D rendering in Windows Store apps in C++ and C#. More info: https:\/\/blogs.msdn.microsoft.com\/win2d\/ https:\/\/github.com\/Microsoft\/Win2D<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[221,224],"class_list":["post-24","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-win2d","tag-windows"],"_links":{"self":[{"href":"https:\/\/cml-a.com\/content\/wp-json\/wp\/v2\/posts\/24","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/cml-a.com\/content\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/cml-a.com\/content\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/cml-a.com\/content\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/cml-a.com\/content\/wp-json\/wp\/v2\/comments?post=24"}],"version-history":[{"count":0,"href":"https:\/\/cml-a.com\/content\/wp-json\/wp\/v2\/posts\/24\/revisions"}],"wp:attachment":[{"href":"https:\/\/cml-a.com\/content\/wp-json\/wp\/v2\/media?parent=24"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/cml-a.com\/content\/wp-json\/wp\/v2\/categories?post=24"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/cml-a.com\/content\/wp-json\/wp\/v2\/tags?post=24"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}