dev, computing and games

Finished Super Ghouls 'N Ghosts (SNES)

This one, I streamed it live on Twitch. Thanks to those who joined in! The playthrough consisted of going through all levels of the game, beating the last boss, then doing all levels AGAIN and beating the new final boss to get the "real" ending. Completion time: about 2 hours 16 minutes.

This game was released by Capcom in '91, making it very early-gen. It is notorious for being a finicky oldschool 2D platformer. It is all about double-jumping and its unique flavor of double-jumping is hard to get used to. It is easy to take damage and taking two damages kills you.

Something I like about this game is how it's easy to just dive in and play without much time commitment. No long, annoying cutscenes, no tutorial, you just sort of blast right through. I practiced this game a bit while listening to an audio-book and it was a nice way to keep myself occupied. As some telegraphing is sound-based it's not super mute friendly but you can do it.

It has some things going for it: the art direction is good for the time at which it came out, and the early and midgame levels are creatively designed.

The game is severely held back by the amount of content recycling. Enemies, bosses, level progression. The hardest-to-forgive is how it forces you to effectively play through the same content twice to get to the ending.

I don't recommend this game. If you want a sense of what its art direction has to offer, play a different but related game Demon's Crest.

February 14th, 2018 at 1:11 am | Comments & Trackbacks (0) | Permalink