dev, computing and games

Defeated the campaign, watched end credits for Star Fox: Zero. Now I will admit this game has some redeeming qualities. But not a lot. The control scheme never agreed with me, there is just a lack of precision using the Wii U controller tilt and it’s not optional.

They keep forgetting Star Fox is a rail shooter. Rail. Shooter. Why do they force you to use the Landmaster? Why are you forced to use the Walker so often? It’s Star Fox not Ground Fox. Nobody in the history of time has ever asked for this. On the bright side, I guess, once you beat it it tells you how much your team got paid, which is sort of funny

December 19th, 2016 at 11:00 pm | Comments & Trackbacks (0) | Permalink

Obtained Star Fox Zero and Mario Kart 8 for Wii U and gave them a try. I am not loving the Wii U tablet-remote for Star Fox, but I get they really really want you to use it. The controls will take some getting used to. There are a lot of nice graphical improvements since Assault and lots of homage to the very first one. I think they are being slow in learning their lesson from previous installments, that people want a rail shooter. Not a third person shooter, not Uncharted with furries, not a land vehicle driving sim. Please get it through your head Nintendo.

In other news, began playing Professor Layton and The Last Specter

August 30th, 2016 at 12:14 am | Comments & Trackbacks (0) | Permalink