dev, computing and games

Tech director: Now, we have it! Thirty-two lush, graphically intensive tracks, anti-gravity racing, four-player splitscreen with many more AI racers in the level too. We’ve optimized load times. Reduced draw distance and aliasing. It took years, but we stretched this platform to the limit to overcome significant technical challenges. Where else do we go from here?

Game designer: A horn.

Developer: A what?

Game designer: A horn. Like, on a car.

Tech director: What does it do?

Game designer: HONK

Tech director: …

Project manager: …

Game designer: Nothing basically

December 5th, 2016 at 10:52 pm | Comments & Trackbacks (0) | Permalink

Obtained Star Fox Zero and Mario Kart 8 for Wii U and gave them a try. I am not loving the Wii U tablet-remote for Star Fox, but I get they really really want you to use it. The controls will take some getting used to. There are a lot of nice graphical improvements since Assault and lots of homage to the very first one. I think they are being slow in learning their lesson from previous installments, that people want a rail shooter. Not a third person shooter, not Uncharted with furries, not a land vehicle driving sim. Please get it through your head Nintendo.

In other news, began playing Professor Layton and The Last Specter

August 30th, 2016 at 12:14 am | Comments & Trackbacks (0) | Permalink