Vintage computing, old video games

Although I played this game eons ago, I completed it for the first time today.

Playing this game to the end revealed it glitching out at times (can you spot it?):

November 28th, 2016 at 8:49 pm | Comments & Trackbacks (0) | Permalink

After a couple repairs and lots of futzing with cables… life!
This is the SHARP x68000, a vintage computer from Japan.

If the name sounds familiar- it runs on a Motorola 68000 processor. This vintage computer was never sold outside of Japan due to very strict export regulations in the 1980s which included this system. Inside Japan, there were many notable video game franchises that debuted and/or gained prominence on this platform

It has an OS very much like DOS.

Sadly my Lagoon system disk needs to be replaced, but this is it booting up “Xak: The Art of Visual Stage”.

September 26th, 2016 at 7:59 pm | Comments & Trackbacks (0) | Permalink

Finished Braid for the first time.

The levels are really clever. Got all the puzzle pieces, got the ending/epilogue, and was left really confused.

What the heck is going on! I understand 0% of the lore of this game.

March 3rd, 2016 at 12:01 am | Comments & Trackbacks (0) | Permalink

That sure escalated quickly.

July 30th, 2014 at 9:06 pm | Comments & Trackbacks (0) | Permalink

This game was a team effort with myself and 4 other students, for a contest called Games4Girls. The contest is run by University of Illinois. The objective is to make a 2D game, of any kind, targeted toward a female highschool-age demographic, with the restriction that we use Game Maker. Game Maker is a proprietary program used for scripting 2D games, using a C-like language. The choice of Game Maker had something to do with problems with past entries that depending wide assortment of platforms/runtimes; many games wouldn’t run. So, they ruled that all entries had to use Game Maker.

We decided to make a platformer type of game, which is familiar to most people. The player controls a character named Alessa, and uses her various weapons to defeat enemies and move through the levels.

Because there were restrictions on using copyrighted content, we created all the graphics and music ourselves.

My personal role was

  • coding object collisions
  • coding scene transitions, scoring
  • creating sprite and background graphics and getting them into the game

Overall the project was a lot of fun to work on.

As it turned out, our entry was very well-recieved and we finished in first place. We won a cash prize for our team and some money donated to our CS faculty at University of Waterloo.

https://info.uwaterloo.ca/www/profiles/research_profiles/profile-archive.php?id=193

The levels contain various enemies and obstacles.

The game includes some dialogue segments, illustrated by our group, with larger character graphics illustrated by my super-artistically-inclined groupmate! The dialogue provides some story background to the game.

Controls:

  • Left/right arrows: move Alessa
  • Up arrow: Jump
  • Any arrow(in water): swim
  • A key: Shoot an arrow
  • S key: Swing a sword

 

My team consisted of (with thanks!):

Download Win32 binary

The game was originally built and tested on a Windows 7 environment.

Notes for running on Windows 10:

  • Windows may mark the game executable as protected by SmartScreen. Although anything downloaded here is at your own risk, I can attest that we did not put malware into the game and do not distribute it knowingly with any malware. To proceed past the SmartScreen filter should you choose to do so click “More Info” and “Run”.
  • The Game Maker environment relies on DirectPlay which, from Windows 7 to 10, was changed from a built-in feature of the OS into an optional component which is downloaded on demand. If Windows prompts you to download it, choose Yes to proceed with downloading it and enable playing the game.

 

June 18th, 2010 at 3:00 pm | Comments & Trackbacks (0) | Permalink