5kits
Vintage computing, old video games

Premonition of dubstep
This came out in 1996…

 

May 24th, 2017 at 5:53 pm | Comments & Trackbacks (0) | Permalink

From the musical Kismet.
The melody is from the opera “Prince Igor”.

 

 

May 8th, 2017 at 7:43 pm | Comments & Trackbacks (0) | Permalink

I saw this at the AMV competition and was really impressed by the image-interpolation technique used to create this. The source material has a much lower framerate.

 

April 16th, 2017 at 7:48 pm | Comments & Trackbacks (0) | Permalink

 

March 13th, 2017 at 9:35 pm | Comments & Trackbacks (0) | Permalink

I have to admire what they could and couldn’t do with video game chiptunes.
E.g., to go from this:

to this:

Like I wonder if it breaks some poor composer’s heart to have their amazing masterpiece work, confined to a representation in a 30-second loop with 64kb of memory and 8 midi channels. In context, good soundtracks tend to stay good soundtracks, even if chiptunes lose so many details and subtle aspects of the arrangement. I suspect that part of the job of BGM composers back then was to create songs that could still sound good on that form factor.

March 12th, 2017 at 3:15 pm | Comments & Trackbacks (0) | Permalink

February 18th, 2017 at 2:31 pm | Comments & Trackbacks (0) | Permalink

October 26th, 2016 at 9:15 pm | Comments & Trackbacks (0) | Permalink

September 8th, 2016 at 1:46 pm | Comments & Trackbacks (0) | Permalink

Replaying Legend of Zelda: A Link to the Past (replaying nostalgia games lately) and it never occurred to me until now how BAD the soundtrack is.

I mean, the game has other qualities. Just not that. Why are literally all the dungeons and bosses one of two pieces? Why are all the loops like 5 seconds long? Why does this exist:

I would link to the Fortune Teller music but I don’t want to put anyone else through that today.

October 12th, 2015 at 12:46 am | Comments & Trackbacks (0) | Permalink

April 17th, 2014 at 12:16 am | Comments & Trackbacks (0) | Permalink