Finished Secret of Evermore for the SNES.
This was an action-RPG I had really wanted to play when I was little, but wasn't able to obtain a copy. Nowadays the world is at your fingertips so I can finally play it. It plays very similarly to Secret of Mana.
The graphics and visual style really left an impression on me. Compared to most other RPGs from around the same time period, everything feels very 'larger than life', probably because it's actually bigger in terms of pixel size- that is, if you compare it to say, FF5 or FF6. More frames of animation too. The design for the bosses "Thraxx"/"Coleoptera" was really cool. And as for the art style, it feels kind of realistic and gritty, none of the words seem too inviting, and it works for this game. Combined with ambient sound instead of background music for a lot of parts, the environments tend to feel kind of lonely and spooky.
It turns out it was developed by a North American division of Square which explains a lot. It is loaded with gags and pop culture references and in general feels way too western to be a JRPG. Although it does follow the cliche of having the obligatory Mode-7 airship type of thing toward the end. Overall, 10/10 would recommend.
Defeated the campaign, watched end credits for Star Fox: Zero. Now I will admit this game has some redeeming qualities. But not a lot. The control scheme never agreed with me, there is just a lack of precision using the Wii U controller tilt and it's not optional.
They keep forgetting Star Fox is a rail shooter. Rail. Shooter. Why do they force you to use the Landmaster? Why are you forced to use the Walker so often? It's Star Fox not Ground Fox. Nobody in the history of time has ever asked for this. On the bright side, I guess, once you beat it it tells you how much your team got paid, which is sort of funny
Tech director: Now, we have it! Thirty-two lush, graphically intensive tracks, anti-gravity racing, four-player splitscreen with many more AI racers in the level too. We've optimized load times. Reduced draw distance and aliasing. It took years, but we stretched this platform to the limit to overcome significant technical challenges. Where else do we go from here?
Game designer: A horn.
Developer: A what?
Game designer: A horn. Like, on a car.
Tech director: What does it do?
Game designer: HONK
Tech director: ...
Project manager: ...
Game designer: Nothing basically
Check mail. Get a nice greeting card in the mail. Great!
Except, mail envelope has been torn open. No customs stamp. Not re-sealed. Illegally opened, then. Sad face.
Open envelope and card. Inside, a PSN gift card.
I think this thief was more of an Xbox fan.
Replaying Legend of Zelda: A Link to the Past (replaying nostalgia games lately) and it never occurred to me until now how BAD the soundtrack is.
I mean, the game has other qualities. Just not that. Why are literally all the dungeons and bosses one of two pieces? Why are all the loops like 5 seconds long? Why does this exist:
I would link to the Fortune Teller music but I don't want to put anyone else through that today.