dev, computing and games

Currently browsing posts found in August2017


My first time playing this game on real hardware. I treat the SHARP and 90s game consoles very differently. The SNES I’ll carry it any which way. Power it off unsafely, leave it on for days, use the reset in an angry manner, be negligent with carts and so forth. Also, the fat PS2 has […]


Posted at: August 26th, 2017 - 10:45 pm - Number of Comments » 0

Finished Pilotwings (SNES) Is it possible to make a game entirely in Mode 7? Yes Pilotwings is very earlygen SNES. It showcases the capabilities of Mode 7 graphics (texture-mapped plane which can be scaled/rotated/perspective transformed) to get something of a faux 3D. There are six flight modes: small plane, skydiving, rocketbelt (like a jetpack), hang-glider, […]


Posted at: August 23rd, 2017 - 12:01 am - Number of Comments » 0

Finished Professor Layton and the Last Specter (3DS), and the bonus game that the USA version ships with, Professor Layton- Little London This is the fourth installment in the Professor Layton series. The puzzles seem, on average, easier (maybe too easy?) compared to previous installments. But there is enough variety to keep it interesting, and […]


Posted at: August 18th, 2017 - 7:36 am - Number of Comments » 0

I loaded the system disk into my computer and started the game. First couple quests things in the town to unlock the starter equipment. Graphics and sound are good. It can load saved games (of which, the previous owner left a couple… ) And save. The 30-year-old magnetic tape came through. Minimal grinding and churning […]


Posted at: August 15th, 2017 - 10:36 pm - Number of Comments » 0