dev, computing and games

Currently browsing posts found in February2017


A task in Human Resource Machine. The idea is to write a program that computes Fibbonacci numbers; the program is comprised of simple assembly-like instructions. The game gives you special bonuses for optimizing for speed or size. This approach uses loop unrolling. The resulting program is really unwieldy and cumbersome to follow, but outperforms the […]


Posted at: February 22nd, 2017 - 11:03 am - Number of Comments » 0

Posted at: February 18th, 2017 - 2:31 pm - Number of Comments » 0

Got the Megalopolis in SimCity (SNES). This is the original SimCity, slightly Nintendo-ified with references to Bowser and Mario and Dr. Wright of course. Unlike SimCity 2000, it doesn’t have an isometric style, although there is a sort-of-3D effect in terms of ‘tall’ zones overlapping short ones. The Megalopolis is the highest population ranking in […]


Posted at: February 16th, 2017 - 11:32 am - Number of Comments » 0

Finished Pagemaster (SNES) Do you remember this 1994 Macaulay Culkin movie? I had seen it a long time ago, this is the video game tie-in. It has the guy from Home Alone and when he reads some book he enters this alternate universe and there’s cartoons / he becomes a cartoon. This another classic ’16-bit […]


Posted at: February 9th, 2017 - 10:25 pm - Number of Comments » 0

Finished ActRaiser (SNES). ActRaiser plays like two games in one. One half is a top-down ‘god game’ city-building simulator, the other half is your standard side-scrolling platformer with very oldschool difficulty. Although the two modes have such different visuals and gameplay, they are integrated. Your success in the citybuilding increases your health/spells in the platformer, […]


Posted at: February 5th, 2017 - 5:14 pm - Number of Comments » 0

I… don’t think that’s how that works  


Posted at: February 2nd, 2017 - 10:24 pm - Number of Comments » 0