Vintage computing, old video games

Tech director: Now, we have it! Thirty-two lush, graphically intensive tracks, anti-gravity racing, four-player splitscreen with many more AI racers in the level too. We’ve optimized load times. Reduced draw distance and aliasing. It took years, but we stretched this platform to the limit to overcome significant technical challenges. Where else do we go from here?

Game designer: A horn.

Developer: A what?

Game designer: A horn. Like, on a car.

Tech director: What does it do?

Game designer: HONK

Tech director: …

Project manager: …

Game designer: Nothing basically

December 5th, 2016 at 10:52 pm