dev, computing and games

Currently browsing posts found in September2012


This game was made for a graphics course that had an open-ended choice of a final project. We were allowed to produce any sort of demo that used either OpenGL or raytracing techniques. I chose to do a use OpenGL (realtime) for the opportunity to make an interactive demo. Features: Textured meshes exported from 3DS […]


Posted at: September 13th, 2012 - 5:00 pm - Number of Comments » 0

This is a game submitted for a contest held by UW GameDev Club, where the game has to be done entirely in 24 hours (honour system). Any choice of language or API was allowed, and all entries have to follow the theme: the theme this time was “color, or a lack thereof”. I decided to […]


Posted at: September 13th, 2012 - 5:00 pm - Number of Comments » 0

This is a tool for estimating the amount of shift (displacement) between two images using FFT (Fast Fourier Transform). The images can be of different sizes. This method is faster than enumerating all the possible (x,y) shifts and selecting the right one, especially for large images. To perform the transforms it uses the fftw library. More specifically […]


Posted at: September 13th, 2012 - 5:00 pm - Number of Comments » 0

NOTE: Twitter has geared up and improved security for their API, changing login to use OAuth. Unfortunately, it makes the extension below obsolete. It’s still online as a proof-of-concept only. This is a Game Maker extension used to send Twitter messages. It uses an unmanaged DLL that calls into the managed .NET runtime library to […]


Posted at: September 13th, 2012 - 5:00 pm - Number of Comments » 0